Week 04: Unity Survival Game
Unit 2 · FMOD Fundamentals · Wed Feb 18
Overview
The Survival Game project begins. Composers clone the Unity Survival Shooter project — a top-down wave shooter with a player, three enemy types, and UI, with all of its audio removed — and build the FMOD project that will hold every sound in it: sixteen events (player, enemies, music, game over) and five parameters (score, player health, and three mix levels). This week is about FMOD events and parameters; Unity integration follows next week.
In Class
- Hour 1: Q&A; cloning and opening the Survival Shooter project
- Hour 2: FMOD events and parameters in depth — 2D vs. 3D events, multi-instruments, parameter sheets, the mixer and group buses
- Hour 3: Hands-on: create the project’s event and parameter structure from the spec; import placeholder assets
The Project
Unity+FMOD — Survival Game — the brief, the event and parameter tables, and the evaluation criteria.
Resources
- Clone Unity Survival Shooter Project
- FMOD Survival Shooter Unity Integration — the semester’s step-by-step guide (through Building the FMOD Project this week)