Curriculum Vitae
Education
Northwestern University, Evanston, IL — Graduated with Honors
Dissertation: "Compositional Possibilities of New Interactive and Immersive Digital Formats"
Columbia College Chicago, Chicago, IL
Professional Certifications
Academic Appointments
Columbia College Chicago, School of Audio and Music
- Teach undergraduate and graduate courses in music technology, digital composition, and interactive audio
- Led Core Curriculum Task Force for the School of Audio and Music merger
- Authored and implemented equity-focused technology policies adopted department-wide
- Designed and built three music production studios (Studios A, B, C) at 1014 S. Michigan Ave.
- Launched the laptop as an official instrument with dedicated Applied Music courses
- Coordinate weekly Music Composition Forums; manage equipment, facilities, and student workers
Columbia College Chicago
Northwestern University, Evanston, IL
Courses: Introduction to Music Technology, Foundations of Music Technology, Class Composition
Columbia College Chicago
Courses: Digital Music Composition & Performance, Media Music Tech Lab, The Sonic Experience, and others
Northwestern University — Aural Skills I, II & III; Assistant to Music Technology Dept.
Columbia College Chicago
Columbia College Chicago — All levels
Professional Practice
Film scoring, game audio, interactive installations, and commercial audio branding
End-to-end audio production for immersive exhibits — creative direction through final asset delivery and installation
Audio software company: Random Container for Reaper, ReaMOD
Audio experiences for T-Mobile, Beam Suntory, Jellyvision, and other major brands
John Hagstrom (CSO), Marcos Balter, Nathan Davis, and others
Courses Developed
Launched the laptop as an official instrument; ran two full sections in inaugural semester
Final projects for all graduating Music Technology BS seniors using agile frameworks
Synthesis, sound design, custom digital instruments, and interactive music for MFA composers
Launched and designed the new technical curriculum for the Composition for Media (BA) covering DAW fluency, sound design and synthesis, original sample-based instruments, and audio implementation and programming for interactive media
Capstone experience for BS in Music Technology students studying modular synthesis and its connections to the broader field of music technology and creative practices
Practical course where students completed creative projects directly pulled from real professional work; students reviewed actual contracts, payments, communications, and assets, taking on the role of composer/sound designer for each project
Ensemble where all sound sources used during performance were original software or hardware created by the members
Creative Work
2026
Game Makers — Sound Designer / Post-Production, Soulens
Post-production audio and sound design for a forthcoming documentary directed by Markus Hoeckner
2025
Google — Immersive Interactive Exhibit — Sound Designer, Fivestone Studios
Created all sounds and music for an immersive interactive exhibit for Google
MoMoney: The Museum of Money — Sound Designer, Fivestone Studios
Designed and delivered all audio across an interactive museum experience — hundreds of SFX, ambient loops, music cues, and dialogue processing through final installed delivery
2024
The Last Clockwinder — Hand-Tracking Update — Sound Designer, Pontoco (Seattle, WA)
Sound design and expanded audio control system for VR hand-tracking hardware update
Blight — Composer, Soulens (Minneapolis, MN)
Digital orchestral score for dystopian thriller dir. Markus Hoeckner, starring Barkhad Abdirahman. Premiered at Minneapolis St. Paul IFF; streaming on DUST (~50,000 views)
2023
Heartbeat Installation — Composer & Music Programmer with Waveplant, Humancraft (San Francisco, CA / New York, NY / SXSW, Austin, TX)
Adaptive music driven by real-time biometric data from six participants
Alex — Medical — Sound Designer with Waveplant, Jellyvision (Chicago, IL)
Interactive employee benefits onboarding system
2022
THEOREM — Sound Designer, Ragdale Foundation (Lake Forest, IL)
Mixed-media concert experience with the Theorem Collective
Lobby Media Installation — Sound & Music Designer with Waveplant, Beam Suntory (New York, NY)
Interactive mixed-media installation at Beam Suntory headquarters
The Last Clockwinder — Sound Designer, Pontoco (Seattle, WA)
VR puzzle game. Meta Best of Quest 2022, Road to VR Best PC VR 2022, Hardcore Gamer Best VR 2022, DICE 26th Annual Awards finalist
ENIGMA — Sound Designer & Audio Programmer, Reykjavík Arts Festival (Reykjavík, Iceland)
Immersive concert experience with Spektral Quartet
Looking Skyward — Sound Designer & Audio Programmer, Adler Planetarium (Chicago, IL)
Immersive concert experience with Spektral Quartet
Alex — Retirement — Sound Designer with Waveplant, Jellyvision (Chicago, IL)
Interactive employee benefits onboarding system
2021
5G&Me Experience Center — Music & Sound Designer with Waveplant and Envoy, T-Mobile (Seattle, WA)
Hundreds of custom audio assets for 4,000 sq. ft. immersive brand environment
Height App — Sound Designer with Waveplant, Height (San Francisco, CA)
UI sound design for a task management application
2020
Swing Suck Swaddle Side Sound — Composer, Scripts Records (Chicago, IL)
Original electronics work for compilation album. All sales donated to My Block My Hood My City
Theorem — Performer/Sound Designer, Farnsworth House (Plano, IL)
Interdisciplinary performance/installation with Elizabeth Bradfield, Antonia Contro, Joseph Meredith, Eliza Brown, and Clara Lyon
Lost Objects — Live Electronics Performer/Sound Designer, St. James Cathedral & St. Luke's Cathedral
David Lang, Julia Wolfe, and Michael Gordon. Performed with Bella Voce + Bella Voce Sinfonia, cond. Andrew Lewis
WNDR MUSEUM — Interactive music & software, WNDR Museum (Chicago, IL)
Custom reactive audio-visual installation with Waveplant and Midwest Immersive
Byte Beats Program — Composer, Byte (Social Media App)
Twenty 6-second musical loops for synchronization with user-created content
2019
Looking Skyward — Production Manager/Sound Designer
Spektral Quartet immersive concert — University of Denver, University of Chicago, New Orleans University, Kennedy Center (Washington, D.C.)
Quiet Cloister — Sound Installation, University of Chicago
With composer Nomi Epstein for the 2020 Chicago Sound Show
Infinite Void — Composer/Developer (DMA Dissertation), Original VR Composition
Original virtual reality composition built with Unity and Wwise; exploring spatialized and interactive sound in immersive environments
Water on the Bridge — Performer/Sound Designer, Eckhart Park Pool (Chicago, IL)
With Katinka Kleijn and Lia Kohl
2018
Related Rocks by Magnus Lindberg — Electronics Programmer/Designer, Symphony Hall (Chicago, IL)
Chicago Symphony Orchestra MusicNow Series
There is Absolutely Nothing Lonelier — Composer/Performer, Elastic Arts (Chicago, IL)
With composer/performer Ryan Ingebritsen
Katinka Kleijn Solo Performance — Performer/Sound Designer, UNC Chapel Hill
With cellist Katinka Kleijn and composer/performer Du Yun
Ask Your Mama — Electronics Performer, Symphony Hall (Chicago, IL)
With the Chicago Sinfonetta
2017
There is Absolutely Nothing Lonelier — Composer/Performer, Audio Art Festival (Kraków, Poland) & Comfort Station (Chicago, IL)
With Ryan Ingebritsen
Solo electronics performances — Slate Arts, Township, The Hungry Brain (Chicago, IL)
Modular synthesizer and laptop
tʁistɛsə — Performance, Constellation (Chicago, IL)
Original composition performed by Quince Contemporary Vocal Ensemble
2016
Fly into the Light / Cog / Ga Sa Ra / Groove IV & V — Electronics Performer/Sound Designer, Northwestern University
Original works by composer LJ White
Diligence is to Magic as Progress is to Flight — Electronics Performer/Sound Designer, Northwestern University
Original work by Katherine Young and violinist Austin Wulliman
2015
#HopeInAnyOther — Installation/Performance, Northwestern University
For public participants and smartphones; collaboration with engineering students
Migration — Audio/Visual Installation, Northwestern University
Reanimated abandoned industrial spaces with projection mappings
Untitled — SOUND ROOM collective performance, Nat'l Museum of Health + Medicine (Chicago, IL)
Original works for surround sound audio installations
2014
Improbable Spaces — Installation, Northwestern University
Impossible acoustic spaces created with installed microphones, speakers, and audio effect processors
Intelligence in the Human-Machine — Electronics Performer/Sound Designer/Composer, Library of Congress (Washington, DC)
For cello, EEG headset, live electronics, theatrical lighting, projection, and surround sound with Katinka Kleijn
Trompe l'Corps — Electronics Performer/Sound Designer/Composer, Constellation (Chicago, IL)
For chamber ensemble, live electronics, theatrical lighting, and surround sound with the International Contemporary Ensemble
2013
Trompe l'Corps — Electronics Performer/Sound Designer/Composer, Roulette (New York, NY)
With the International Contemporary Ensemble
Confiteor & tʁistɛsə — Composer/Performer, Millennium Park Jay Pritzker Pavilion (Chicago, IL)
For soprano, flute, alto flute, cello, and live electronics with Fonema Consort
Intelligence in the Human-Machine — Electronics Performer/Sound Designer/Composer, Chicago Cultural Center
For cello, EEG headset, live electronics, theatrical lighting, projection, and surround sound with Katinka Kleijn
Violence For Isolation — Performance, Corbett vs. Dempsey (Chicago, IL)
For solo bassoon and live electronics with Rebekah Heller
2012
RENGA/Cage/100 — Performance, MoMA (New York, NY) & Kennedy Center (Washington, DC)
Original work for percussion ensemble by Third Coast Percussion
Objects in Absence & Nostalgia for the Light — Performance, Mass MoCA (North Adams, MA)
Bang on a Can Summer Music Institute
Sterile Contaminant — Performance, The Empty Bottle (Chicago, IL)
Original work for string quartet by Spektral Quartet
Violence For Isolation — Performance, KROME Gallery (Berlin, Germany)
For solo bassoon and live electronics with Rebekah Heller
2010–2011
Da-Sein — Performance, University of Chicago
For baritone saxophone and live electronics with Ryan Muncy
Figured Perceptions & In Listening — Performance, Columbia College Chicago
Original works for orchestra (Chicago Composers Orchestra) and chamber orchestra (ensemble Dal Niente)
tʁistɛsə — Performance, New York, NY
Quince Contemporary Vocal Ensemble
Software Development & Open-Source Contributions
- Random Container for Reaper — Interactive audio production tool (Simple Sound Tools)
- ReaMOD — Interactive audio production tool (Simple Sound Tools)
- FMOD Unity Integration Scripts — Complete library for game audio integration (open-source)
- Reaper Workflow Tools — Specialized scripts for sound design tasks (open-source)
Publications & Writing
- Four-part series on emerging digital music formats (LinkedIn/Medium)
- Articles on modern production workflows, DAW signal flow optimization, and game audio implementation
- Pedagogical reflections on creative technology education and tool-building
Institutional Service
Led the design of a shared first-year course sequence for all SAM majors during the historic departmental merger
Mapped all prerequisite pathways across redesigned SAM degrees
Designed and built three music production studios (A, B, C) at 1014 S. Michigan Ave.