Curriculum Vitae

Education

Doctor of Musical Arts in Composition & Music Technology

Northwestern University, Evanston, IL — Graduated with Honors

Dissertation: "Compositional Possibilities of New Interactive and Immersive Digital Formats"

Bachelor of Music in Music Composition

Columbia College Chicago, Chicago, IL

Academic Appointments

Associate Professor of Music Technology (Tenured)

Columbia College Chicago, School of Audio and Music

Assistant Professor of Music Technology

Columbia College Chicago, School of Audio and Music

  • Teach undergraduate and graduate courses in music technology, digital composition, and interactive audio
  • Led Core Curriculum Task Force for the School of Audio and Music merger
  • Authored and implemented equity-focused technology policies adopted department-wide
  • Designed and built three music production studios (Studios A, B, C) at 1014 S. Michigan Ave.
  • Launched the laptop as an official instrument with dedicated Applied Music courses
  • Manage equipment, facilities, and student workers
Practitioner-in-Residence, Digital Music Technology

Columbia College Chicago

Adjunct Faculty, Music Composition

Northwestern University, Evanston, IL

Courses: Introduction to Music Technology, Foundations of Music Technology, Class Composition

Adjunct Faculty

Columbia College Chicago

Courses: Digital Music Composition & Performance, Media Music Tech Lab, The Sonic Experience, and others

Graduate Teaching Assistant

Northwestern University — Aural Skills I, II & III; Assistant to Music Technology Dept.

Digital Music Lab Manager

Columbia College Chicago

Private Lesson Instructor, Electronic Music Composition

Columbia College Chicago — All levels

Teaching, Curriculum & Program Development

Teaching Record

Taught undergraduate, graduate, online, studio, and one-to-one music-technology instruction at Columbia College Chicago and Northwestern University. Courses span music production, digital composition, sound design, interactive and immersive media, performance, and creative-technology practice—from foundations through capstone and graduate laboratory work.

Practice-Based Learning & Program Development

Designs learning experiences in which students develop understanding through creative practice in the tools and workflows of the field. Developed and revised music-technology curriculum; established laptop performance as an official applied-music instrument; built three production studios; led curriculum planning for the School of Audio and Music merger; and mentors students through project, capstone, and graduate-lab work. Extended this approach by developing custom tools to connect in-context guidance and audible feedback directly to students.

Creative AI & Critical Technology Literacy

Integrates practice-based AI literacy across undergraduate and graduate music-technology labs. In graduate Kontakt-instrument design, students explore both manually authored KSP scripts and interfaces and AI-assisted coding workflows. In Unity and FMOD interactive-audio modules, students examine emerging AI-enabled development tools in production contexts. Across levels, students critically evaluate AI music-creation tools alongside questions of authorship, copyright, ownership, attribution, and responsible creative use.

Graduate & Undergraduate Advising

One of three full-time faculty who teach and advise the composers of the MFA in Music Composition for the Screen across the full two years of the program: supervising the custom-instrument and interactive-audio projects of Media Music Tech Lab, preparing students for professional recording sessions, and reviewing portfolio work before graduation, with mentoring that often continues after they leave. Regular advisor to undergraduate final projects across the School of Audio and Music’s degrees, particularly Sound Design, Music Technology, Music Production, Songwriting and Performance, and Music Composition, including the Music Technology Capstone. Individual supervision through directed studies and independent projects (MUSC-495, AUDI-496) in mixing and mastering, MIDI orchestration, modular-instrument design, and experimental sound ensemble.

Selected Courses Taught
  • Undergraduate music technology, production & performance: MUSC-109 Technology for Musicians; MUSC-111 Introduction to MIDI / Pro Tools; MUSC-151 Introduction to Digital Music Production & Performance; MUSC-174/175 Applied Music I & II: Laptop; MUSC-228/428 Digital Music Composition & Performance I & II; MUSC-232/233 Media Music Tech Lab I & II.
  • Graduate, capstone & project-based instruction: MUSC-601 Media Music Tech Lab, first- and second-year graduate labs; MEDI-481 The Sonic Experience; MEDI-482 Music Technology Capstone; AUDI-496 Independent Projects; MUSC-495 Directed Studies.
  • Individual instruction & mentoring: Secondary Digital Music Composition Lessons; Digital Music Composition Lessons Levels I & II; senior-recital lessons; directed studies in mixing/mastering, realistic MIDI mock-ups, modular-device design, digital composition, and experimental sound ensemble.
  • Online & immersive-media instruction: Sound Design for Immersive Media, Columbia College Chicago Online.
  • Northwestern University: Introduction to Music Technology; Foundations of Music Technology; Class Composition; Aural Skills I–III.

Software & Creative Technology Development

Practice: Tool Design & AI-Assisted Development

Creates and extends technologies to solve creative and educational problems when existing tools cannot support the idea: Max/MSP patches and Max for Live devices, interactive and immersive systems in Unity, Wwise, and FMOD, custom scripts, DAW extensions, and standalone software, and since 2025 platforms and applications implemented largely through coding agents under his direction. Role across projects: identifying the problem, defining product goals and domain requirements, designing behaviors and workflows, evaluating implementations, testing in real creative and educational contexts, and directing iterative development. Projects labeled Creator & Product Lead were built this way; Creator & Developer projects were written by hand.

StemShare — Creator & Product Lead

Browser-based learning environment for music technology, designed from fifteen years of teaching production: the lesson, the work, the peer conversation, and the documentation on one surface, organized around a class and what it is making. Interactive articles with playable audio demos (the public Foundations of Audio and Foundations of Synthesis series), sprint threads with a multitrack player and timestamped critique, and requirements checklists that compute specification grades. First course on the platform: MUSC 174, Fall 2026. Sits at the intersection of music technology, education, product design, interactive learning, and AI-assisted software development.

ReaMOD — Creator & Developer

REAPER extension integrating FMOD Studio projects into a digital-audio-workstation workflow for game audio: event and snapshot browsing, parameter control, timeline insertion, and synchronized playback monitoring.

Atlas — Creator & Product Lead

Local-first file-lineage system for tracking creative assets, versions, dependencies, and provenance across a filesystem. Uses content-based identity, history graphs, and project-reference extraction to help creators trace the origins, relationships, and downstream impact of their work.

Driftone — Creator & Product Lead

In-development iOS adaptive-soundscape application integrating FMOD audio with Bluetooth heart-rate data to shape listening experiences in real time. Includes an audio library, responsive parameter controls, offline downloads, and subscription support. Soundscapes and FMOD sound design by Daniel.

Macropad Tool — Creator & Product Lead

Open replacement firmware (CH552) and macOS configurator for a generic six-key macropad with rotary encoder: keystrokes, media keys, mouse and scroll, macros, class-compliant USB-MIDI, per-key RGB, per-app and multi-page profiles. Documented as a case study in AI-assisted development.

Open-Source Audio Workflow Tools

Creator & Developer of Random Container for REAPER, FMOD–Unity integration scripts, FMOD–Obsidian synchronization tools, and specialized REAPER workflow scripts for sound design and interactive-audio production.

Professional Practice

Sound Designer & Composer, Self-Employed

Film scoring, game audio, interactive installations, and commercial audio branding

Sound Designer (Contract), Fivestone Studios

End-to-end audio production for immersive exhibits — creative direction through final asset delivery and installation

Founder & Developer, Simple Sound Tools

Independent audio-software initiative developing creative tools and integrations for music production and interactive audio, including Random Container for REAPER and ReaMOD.

Audio Designer (Contract), Waveplant (with Joel Corelitz)

Audio experiences for T-Mobile, Beam Suntory, Jellyvision, and other major brands

Music Copyist and Arranger, Silent Press Collective

John Hagstrom (CSO), Marcos Balter, Nathan Davis, and others

Curriculum & Course Development

MUSC-174 / MUSC-175: Applied Music I & II for Laptop

Launched the laptop as an official instrument; ran two full sections in inaugural semester

MEDI-482: Music Technology Capstone

Final projects for all graduating Music Technology BS seniors using agile frameworks

MUSC-601: Media Music Tech Lab (MFA, Semesters 3 & 4)

Synthesis, sound design, custom digital instruments, and interactive music for MFA composers

MUSC-232/233: Media Music Tech Lab I & II (Undergraduate)

Launched and designed the new technical curriculum for the Composition for Media (BA) covering DAW fluency, sound design and synthesis, original sample-based instruments, and audio implementation and programming for interactive media

MEDI-481: The Sonic Experience: Modular Thinking & Synthesis

Capstone experience for BS in Music Technology students studying modular synthesis and its connections to the broader field of music technology and creative practices

MUSC-228: Digital Music Composition

Practical course where students completed creative projects directly pulled from real professional work; students reviewed actual contracts, payments, communications, and assets, taking on the role of composer/sound designer for each project

Experimental Sound Ensemble

Ensemble where all sound sources used during performance were original software or hardware created by the members

Creative Work

2026

Game Makers — Sound Designer / Post-Production, Soulens

Post-production audio and sound design for a forthcoming documentary directed by Markus Hoeckner

MoMoney: The Museum of Money — Sound Designer, Fivestone Studios

Designed and delivered all audio across an interactive museum experience — hundreds of SFX, ambient loops, music cues, and dialogue processing through final installed delivery

2025

Google — Immersive Interactive Exhibit — Sound Designer, Fivestone Studios

Created all sounds and music for an immersive interactive exhibit for Google

2024

The Last Clockwinder — Hand-Tracking Update — Sound Designer, Pontoco (Seattle, WA)

Sound design and expanded audio control system for VR hand-tracking hardware update

Blight — Composer, Soulens (Minneapolis, MN)

Digital orchestral score for dystopian thriller dir. Markus Hoeckner, starring Barkhad Abdirahman. Premiered at Minneapolis St. Paul IFF; streaming on DUST (~50,000 views)

2023

Heartbeat Installation — Composer & Music Programmer with Waveplant, Humancraft (San Francisco, CA / New York, NY / SXSW, Austin, TX)

Adaptive music driven by real-time biometric data from six participants

Alex — Medical — Sound Designer with Waveplant, Jellyvision (Chicago, IL)

Interactive employee benefits onboarding system

2022

THEOREM — Sound Designer, Ragdale Foundation (Lake Forest, IL)

Mixed-media concert experience with the Theorem Collective

Lobby Media Installation — Sound & Music Designer with Waveplant, Beam Suntory (New York, NY)

Interactive mixed-media installation at Beam Suntory headquarters

The Last Clockwinder — Sound Designer, Pontoco (Seattle, WA)

VR puzzle game. Meta Best of Quest 2022, Road to VR Best PC VR 2022, Hardcore Gamer Best VR 2022, DICE 26th Annual Awards finalist

ENIGMA — Sound Designer & Audio Programmer, Reykjavík Arts Festival (Reykjavík, Iceland)

Immersive concert experience with Spektral Quartet

Looking Skyward — Sound Designer & Audio Programmer, Adler Planetarium (Chicago, IL)

Immersive concert experience with Spektral Quartet

Alex — Retirement — Sound Designer with Waveplant, Jellyvision (Chicago, IL)

Interactive employee benefits onboarding system

2021

5G&Me Experience Center — Music & Sound Designer with Waveplant and Envoy, T-Mobile (Seattle, WA)

Hundreds of custom audio assets for 4,000 sq. ft. immersive brand environment

Height App — Sound Designer with Waveplant, Height (San Francisco, CA)

UI sound design for a task management application

2020

Swing Suck Swaddle Side Sound — Composer, Scripts Records (Chicago, IL)

Original electronics work for compilation album. All sales donated to My Block My Hood My City

Theorem — Performer/Sound Designer, Farnsworth House (Plano, IL)

Interdisciplinary performance/installation with Elizabeth Bradfield, Antonia Contro, Joseph Meredith, Eliza Brown, and Clara Lyon

Lost Objects — Live Electronics Performer/Sound Designer, St. James Cathedral & St. Luke's Cathedral

David Lang, Julia Wolfe, and Michael Gordon. Performed with Bella Voce + Bella Voce Sinfonia, cond. Andrew Lewis

WNDR MUSEUM — Interactive music & software, WNDR Museum (Chicago, IL)

Custom reactive audio-visual installation with Waveplant and Midwest Immersive

Byte Beats Program — Composer, Byte (Social Media App)

Twenty 6-second musical loops for synchronization with user-created content

Quiet Cloister — Sound Installation, University of Chicago

With composer Nomi Epstein for the 2020 Chicago Sound Show

2019

Looking Skyward — Production Manager/Sound Designer

Spektral Quartet immersive concert — University of Denver, University of Chicago, University of New Orleans, Kennedy Center (Washington, D.C.)

Infinite Void — Composer/Developer (DMA Dissertation), Original VR Composition

Original virtual reality composition built with Unity and Wwise; exploring spatialized and interactive sound in immersive environments

Water on the Bridge — Performer/Sound Designer, Eckhart Park Pool (Chicago, IL)

With Katinka Kleijn and Lia Kohl

2018

Related Rocks by Magnus Lindberg — Electronics Programmer/Designer, Symphony Hall (Chicago, IL)

Chicago Symphony Orchestra MusicNow Series

There is Absolutely Nothing Lonelier — Composer/Performer, Elastic Arts (Chicago, IL)

With composer/performer Ryan Ingebritsen

Katinka Kleijn Solo Performance — Performer/Sound Designer, UNC Chapel Hill

With cellist Katinka Kleijn and composer/performer Du Yun

Ask Your Mama — Electronics Performer, Symphony Hall (Chicago, IL)

With the Chicago Sinfonetta

2017

There is Absolutely Nothing Lonelier — Composer/Performer, Audio Art Festival (Kraków, Poland) & Comfort Station (Chicago, IL)

With Ryan Ingebritsen

Solo electronics performances — Slate Arts, Township, The Hungry Brain (Chicago, IL)

Modular synthesizer and laptop

tʁistɛsə — Performance, Constellation (Chicago, IL)

Original composition performed by Quince Contemporary Vocal Ensemble

2016

Fly into the Light / Cog / Ga Sa Ra / Groove IV & V — Electronics Performer/Sound Designer, Northwestern University

Original works by composer LJ White

Diligence is to Magic as Progress is to Flight — Electronics Performer/Sound Designer, Northwestern University

Original work by Katherine Young and violinist Austin Wulliman

2015

#HopeInAnyOther — Installation/Performance, Northwestern University

For public participants and smartphones; collaboration with engineering students

Migration — Audio/Visual Installation, Northwestern University

Reanimated abandoned industrial spaces with projection mappings

Untitled — SOUND ROOM collective performance, Nat'l Museum of Health + Medicine (Chicago, IL)

Original works for surround sound audio installations

2014

Improbable Spaces — Installation, Northwestern University

Impossible acoustic spaces created with installed microphones, speakers, and audio effect processors

Intelligence in the Human-Machine — Electronics Performer/Sound Designer/Composer, Library of Congress (Washington, DC)

For cello, EEG headset, live electronics, theatrical lighting, projection, and surround sound with Katinka Kleijn

Trompe l'Corps — Electronics Performer/Sound Designer/Composer, Constellation (Chicago, IL)

For chamber ensemble, live electronics, theatrical lighting, and surround sound with the International Contemporary Ensemble

2013

Trompe l'Corps — Electronics Performer/Sound Designer/Composer, Roulette (New York, NY)

With the International Contemporary Ensemble

Confiteor & tʁistɛsə — Composer/Performer, Millennium Park Jay Pritzker Pavilion (Chicago, IL)

For soprano, flute, alto flute, cello, and live electronics with Fonema Consort

Intelligence in the Human-Machine — Electronics Performer/Sound Designer/Composer, Chicago Cultural Center

For cello, EEG headset, live electronics, theatrical lighting, projection, and surround sound with Katinka Kleijn

Violence For Isolation — Performance, Corbett vs. Dempsey (Chicago, IL)

For solo bassoon and live electronics with Rebekah Heller

2012

RENGA/Cage/100 — Performance, MoMA (New York, NY) & Kennedy Center (Washington, DC)

Original work for percussion ensemble by Third Coast Percussion

Objects in Absence & Nostalgia Fore the Light — Performance, Mass MoCA (North Adams, MA)

Bang on a Can Summer Music Institute

Sterile Contaminant — Performance, The Empty Bottle (Chicago, IL)

Original work for string quartet by Spektral Quartet

Violence For Isolation — Performance, KROME Gallery (Berlin, Germany)

For solo bassoon and live electronics with Rebekah Heller

2010–2011

Da-Sein — Performance, University of Chicago

For baritone saxophone and live electronics with Ryan Muncy

Figured Perceptions & In Listening — Performance, Columbia College Chicago

Original works for orchestra (Chicago Composers Orchestra) and chamber orchestra (ensemble Dal Niente)

tʁistɛsə — Performance, New York, NY

Quince Contemporary Vocal Ensemble

Institutional Service

Core Curriculum Task Force Lead, School of Audio and Music

Led the design of a shared first-year course sequence for all SAM majors during the historic departmental merger

SAM Degree Review Task Forces (multiple)

Mapped all prerequisite pathways across redesigned SAM degrees

Music Production Studios Project Lead

Designed and built three music production studios (A, B, C) at 1014 S. Michigan Ave.

Co-Chair, Academic Affairs Committee (Faculty Senate)
Academic Technology Steering Committee (Faculty Senate)
Faculty Senate
BS in Music Technology Curriculum Committee
Music Curriculum Committee
Deep Dish Music Festival Planning Committee
Academic Technology Coordinator Committee
Faculty Search Committees (Music Dept. & Audio Arts & Acoustics)

Professional Service & Community

AV Technology Advisory Board, Harper Community College
Illinois Music Education Conference — Columbia representative & workshop presenter
Airwiggles Community — AirCon conferences, March through Sound challenge
Discord Community Founder — 100+ members (faculty, students, alumni)

Professional Development

GameSoundCon

Burbank, CA

Discography

Swing Suck Swaddle Side Sound — Scripts Records
Sunday Drone series — Bandcamp / TuneCore
The Township Set — Bandcamp / TuneCore
Of sun and machine — Bandcamp / TuneCore
A Nostalgia Fore the Light — Bandcamp / TuneCore
Experimental Systems — Bandcamp / TuneCore
The Hungry Brain Set — Bandcamp / TuneCore
Abhanden — Navona Records (Chris Wild)
AND+ — Parlour Tapes+, Various

Earlier Positions

New Music Ensemble Assistant Director, Columbia College Chicago
Percussion Ensemble Assistant Director, Ida Price Middle School
Percussion Instructor, Leigh High School

Complete Teaching Record

2021–Spring 2026

Spring 2026

  • MUSC-175 Applied Music II: Laptop — Section 04
  • MUSC-175 Applied Music II: Laptop — Section 05
  • MUSC-233 Media Music Tech Lab II
  • MUSC-601 Media Music Tech Lab

Fall 2025

  • MUSC-174 Applied Music I: Laptop — Section 04
  • MUSC-174 Applied Music I: Laptop — Section 05
  • MUSC-232 Media Music Tech Lab I
  • MUSC-601 Media Music Tech Lab

Spring 2025

  • MUSC-150 Foundations of Digital Music Production
  • MUSC-175 Applied Music II: Laptop
  • MEDI-481 The Sonic Experience
  • MEDI-482 Music Technology Capstone

Fall 2024

  • MUSC-174 Applied Music I: Laptop
  • MUSC-601 Media Music Tech Lab — second-year graduate lab

Spring 2024

  • MUSC-175 Applied Music II: Laptop
  • MUSC-228 Digital Music Composition & Performance
  • MUSC-601 Media Music Tech Lab — first-year graduate lab

Fall 2023

  • MUSC-174 Applied Music I: Laptop
  • MUSC-228 Digital Music Composition & Performance
  • MUSC-601 Media Music Tech Lab — first-year graduate lab

Spring 2023

  • MUSC-175 Applied Music II: Laptop
  • MUSC-228 Digital Music Composition & Performance
  • MUSC-601 Media Music Tech Lab — second-year graduate lab

Fall 2022

  • MUSC-174 Applied Music I: Laptop
  • MUSC-601 Media Music Tech Lab — first-year graduate lab

Spring 2022

  • MEDI-481 The Sonic Experience
  • MUSC-228 Digital Music Composition & Performance
  • MUSC-272 Digital Music Composition Lessons
  • MUSC-373 Secondary Composition Lessons
  • MUSC-473 Advanced Digital Music Composition
  • MUSC-601 Media Music Tech Lab — first-year graduate lab

Fall 2021

  • MUSC-109 Technology for Musicians
  • MUSC-228 Digital Music Composition & Performance
  • MUSC-272 Digital Music Composition Lessons
  • MUSC-373 Secondary Composition Lessons
  • MUSC-473 Advanced Digital Music Composition
  • MUSC-601 Media Music Tech Lab — second-year graduate lab

Summer 2021

  • MUSC-151 Introduction to Digital Music Production & Performance

Spring 2021

  • MUSC-111 Introduction to MIDI / Pro Tools
  • MUSC-228 Digital Music Composition & Performance
  • MUSC-272 Digital Music Composition Lessons
  • MUSC-373 Secondary Composition Lessons
  • MUSC-473 Advanced Digital Music Composition
  • MUSC-495 Directed Study in Digital Music Composition
  • MUSC-601 Media Music Tech Lab — first-year graduate lab
2016–2020

Fall 2020

  • AUDI-496 Independent Projects
  • MUSC-228 Digital Music Composition & Performance
  • MUSC-373 Secondary Composition Lessons
  • MUSC-473 Advanced Digital Music Composition
  • MUSC-495 Directed Study in Digital Music Composition
  • MUSC-601 Media Music Tech Lab — first-year graduate lab
  • MUSC-601 Media Music Tech Lab — second-year graduate lab

Summer 2020

  • Sound Design for Immersive Media — Columbia College Chicago Online
  • MUSC-151 Introduction to Digital Music Production & Performance

Spring 2020

  • Sound Design for Immersive Media — Columbia College Chicago Online
  • AUDI-496 Independent Projects
  • MEDI-481 The Sonic Experience
  • MUSC-228 Digital Music Composition & Performance
  • MUSC-272 Digital Music Composition Lessons
  • MUSC-373 Secondary Composition Lessons
  • MUSC-473 Advanced Digital Music Composition
  • MUSC-601 Media Music Tech Lab — first-year graduate lab

Fall 2019

  • Sound Design for Immersive Media — Columbia College Chicago Online
  • MUSC-228 Digital Music Composition & Performance
  • MUSC-373 Secondary Composition Lessons
  • MUSC-473 Advanced Digital Music Composition
  • MUSC-601 Media Music Tech Lab — first-year graduate lab
  • MUSC-601 Media Music Tech Lab — second-year graduate lab

Summer 2019

  • MUSC-151 Introduction to Digital Music Production & Performance

Spring 2019

  • Foundations of Music Technology — Northwestern University
  • MUSC-272 Digital Music Composition Lessons
  • MUSC-373 Secondary Composition Lessons
  • MUSC-428 Digital Music Composition & Performance
  • MUSC-473 Advanced Digital Music Composition
  • MUSC-475 Advanced Music Technology
  • MUSC-601 Media Music Tech Lab — first-year graduate lab

Winter 2019

  • Foundations of Music Technology — Northwestern University

Fall 2018

  • Foundations of Music Technology — Northwestern University
  • MUSC-228 Digital Music Composition & Performance
  • MUSC-373 Secondary Composition Lessons
  • MUSC-473 Advanced Digital Music Composition
  • MUSC-601 Media Music Tech Lab — first-year graduate lab
  • MUSC-601 Media Music Tech Lab — second-year graduate lab

Spring 2018

  • Foundations of Music Technology — Northwestern University
  • Digital Music Composition & Performance I
  • Digital Music Composition Lessons, Level I
  • Digital Music Composition Lessons, Level II
  • Media Music Tech Lab — first-year graduate lab
  • The Sonic Experience

Winter 2018

  • Foundations of Music Technology — Northwestern University

Fall 2017

  • Foundations of Music Technology — Northwestern University
  • Digital Music Composition & Performance I
  • Digital Music Composition Lessons, Level I
  • Digital Music Composition Lessons, Level II
  • Directed Study in Digital Music Composition
  • Media Music Tech Lab — first-year graduate lab
  • Media Music Tech Lab — second-year graduate lab

Summer 2017

  • Technology for Musicians I

Spring 2017

  • Foundations of Music Technology — Northwestern University
  • Digital Music Composition & Performance II
  • Digital Music Composition Lessons, Level I
  • Digital Music Composition Lessons, Level II
  • Media Music Tech Lab — first-year graduate lab
  • Directed Study in Digital Music Composition

Winter 2017

  • Foundations of Music Technology — Northwestern University

Fall 2016

  • Foundations of Music Technology — Northwestern University
  • Digital Music Composition & Performance I
  • Digital Music Composition Lessons, Level I
  • Digital Music Composition Lessons, Level II
  • Media Music Tech Lab — first-year graduate lab
  • Media Music Tech Lab — second-year graduate lab

Summer 2016

  • Introduction to Digital Music Production & Performance

Winter 2016

  • Class Composition — Northwestern University
2011–2015

Fall 2015

  • Foundations of Music Technology — Northwestern University
  • Digital Music Composition & Performance I
  • Digital Music Composition Lessons, Level I
  • Media Music Tech Lab — second-year graduate lab

Summer 2015

  • Introduction to Digital Music Production & Performance

Spring 2015

  • Foundations of Music Technology — Northwestern University
  • Digital Music Composition Lessons, Level I
  • Digital Music Composition Lessons, Level II

Winter 2015

  • Foundations of Music Technology — Northwestern University

Fall 2014

  • Foundations of Music Technology — Northwestern University
  • Digital Music Composition Lessons, Level I
  • Media Music Tech Lab — first-year graduate lab
  • Media Music Tech Lab — second-year graduate lab

Summer 2014

  • Beginning MIDI

Spring 2014

  • Foundations of Music Technology — Northwestern University
  • Senior-recital private lessons

Winter 2014

  • Foundations of Music Technology — Northwestern University

Fall 2013

  • Introduction to Music Technology — Northwestern University
  • Digital Music Composition

Summer 2013

  • Beginning MIDI

Spring 2013

  • Aural Skills III — Northwestern University
  • Directed Study in Experimental Sound Ensemble

Winter 2013

  • Aural Skills II — Northwestern University

Fall 2012

  • Aural Skills I — Northwestern University
  • Directed Study in Experimental Sound Ensemble
  • Techniques in Electronic Composition

Spring 2012

  • Private Lessons in Electronic Music Composition
  • Secondary Private Lessons in Electronic Music Composition
  • Introduction to MIDI / Pro Tools
  • Advanced Electronic Music Composition

Fall 2011

  • Advanced MIDI / Pro Tools

Professional Certifications

Aha! Product Management Certificate
Atlassian Agile Project Management Certificate