Curriculum Vitae
Education
Northwestern University, Evanston, IL — Graduated with Honors
Dissertation: "Compositional Possibilities of New Interactive and Immersive Digital Formats"
Columbia College Chicago, Chicago, IL
Academic Appointments
Columbia College Chicago, School of Audio and Music
Columbia College Chicago, School of Audio and Music
- Teach undergraduate and graduate courses in music technology, digital composition, and interactive audio
- Led Core Curriculum Task Force for the School of Audio and Music merger
- Authored and implemented equity-focused technology policies adopted department-wide
- Designed and built three music production studios (Studios A, B, C) at 1014 S. Michigan Ave.
- Launched the laptop as an official instrument with dedicated Applied Music courses
- Manage equipment, facilities, and student workers
Columbia College Chicago
Northwestern University, Evanston, IL
Courses: Introduction to Music Technology, Foundations of Music Technology, Class Composition
Columbia College Chicago
Courses: Digital Music Composition & Performance, Media Music Tech Lab, The Sonic Experience, and others
Northwestern University — Aural Skills I, II & III; Assistant to Music Technology Dept.
Columbia College Chicago
Columbia College Chicago — All levels
Teaching, Curriculum & Program Development
Taught undergraduate, graduate, online, studio, and one-to-one music-technology instruction at Columbia College Chicago and Northwestern University. Courses span music production, digital composition, sound design, interactive and immersive media, performance, and creative-technology practice—from foundations through capstone and graduate laboratory work.
Designs learning experiences in which students develop understanding through creative practice in the tools and workflows of the field. Developed and revised music-technology curriculum; established laptop performance as an official applied-music instrument; built three production studios; led curriculum planning for the School of Audio and Music merger; and mentors students through project, capstone, and graduate-lab work. Extended this approach by developing custom tools to connect in-context guidance and audible feedback directly to students.
Integrates practice-based AI literacy across undergraduate and graduate music-technology labs. In graduate Kontakt-instrument design, students explore both manually authored KSP scripts and interfaces and AI-assisted coding workflows. In Unity and FMOD interactive-audio modules, students examine emerging AI-enabled development tools in production contexts. Across levels, students critically evaluate AI music-creation tools alongside questions of authorship, copyright, ownership, attribution, and responsible creative use.
One of three full-time faculty who teach and advise the composers of the MFA in Music Composition for the Screen across the full two years of the program: supervising the custom-instrument and interactive-audio projects of Media Music Tech Lab, preparing students for professional recording sessions, and reviewing portfolio work before graduation, with mentoring that often continues after they leave. Regular advisor to undergraduate final projects across the School of Audio and Music’s degrees, particularly Sound Design, Music Technology, Music Production, Songwriting and Performance, and Music Composition, including the Music Technology Capstone. Individual supervision through directed studies and independent projects (MUSC-495, AUDI-496) in mixing and mastering, MIDI orchestration, modular-instrument design, and experimental sound ensemble.
- Undergraduate music technology, production & performance: MUSC-109 Technology for Musicians; MUSC-111 Introduction to MIDI / Pro Tools; MUSC-151 Introduction to Digital Music Production & Performance; MUSC-174/175 Applied Music I & II: Laptop; MUSC-228/428 Digital Music Composition & Performance I & II; MUSC-232/233 Media Music Tech Lab I & II.
- Graduate, capstone & project-based instruction: MUSC-601 Media Music Tech Lab, first- and second-year graduate labs; MEDI-481 The Sonic Experience; MEDI-482 Music Technology Capstone; AUDI-496 Independent Projects; MUSC-495 Directed Studies.
- Individual instruction & mentoring: Secondary Digital Music Composition Lessons; Digital Music Composition Lessons Levels I & II; senior-recital lessons; directed studies in mixing/mastering, realistic MIDI mock-ups, modular-device design, digital composition, and experimental sound ensemble.
- Online & immersive-media instruction: Sound Design for Immersive Media, Columbia College Chicago Online.
- Northwestern University: Introduction to Music Technology; Foundations of Music Technology; Class Composition; Aural Skills I–III.
Software & Creative Technology Development
Creates and extends technologies to solve creative and educational problems when existing tools cannot support the idea: Max/MSP patches and Max for Live devices, interactive and immersive systems in Unity, Wwise, and FMOD, custom scripts, DAW extensions, and standalone software, and since 2025 platforms and applications implemented largely through coding agents under his direction. Role across projects: identifying the problem, defining product goals and domain requirements, designing behaviors and workflows, evaluating implementations, testing in real creative and educational contexts, and directing iterative development. Projects labeled Creator & Product Lead were built this way; Creator & Developer projects were written by hand.
Browser-based learning environment for music technology, designed from fifteen years of teaching production: the lesson, the work, the peer conversation, and the documentation on one surface, organized around a class and what it is making. Interactive articles with playable audio demos (the public Foundations of Audio and Foundations of Synthesis series), sprint threads with a multitrack player and timestamped critique, and requirements checklists that compute specification grades. First course on the platform: MUSC 174, Fall 2026. Sits at the intersection of music technology, education, product design, interactive learning, and AI-assisted software development.
REAPER extension integrating FMOD Studio projects into a digital-audio-workstation workflow for game audio: event and snapshot browsing, parameter control, timeline insertion, and synchronized playback monitoring.
Local-first file-lineage system for tracking creative assets, versions, dependencies, and provenance across a filesystem. Uses content-based identity, history graphs, and project-reference extraction to help creators trace the origins, relationships, and downstream impact of their work.
In-development iOS adaptive-soundscape application integrating FMOD audio with Bluetooth heart-rate data to shape listening experiences in real time. Includes an audio library, responsive parameter controls, offline downloads, and subscription support. Soundscapes and FMOD sound design by Daniel.
Open replacement firmware (CH552) and macOS configurator for a generic six-key macropad with rotary encoder: keystrokes, media keys, mouse and scroll, macros, class-compliant USB-MIDI, per-key RGB, per-app and multi-page profiles. Documented as a case study in AI-assisted development.
Creator & Developer of Random Container for REAPER, FMOD–Unity integration scripts, FMOD–Obsidian synchronization tools, and specialized REAPER workflow scripts for sound design and interactive-audio production.
Professional Practice
Film scoring, game audio, interactive installations, and commercial audio branding
End-to-end audio production for immersive exhibits — creative direction through final asset delivery and installation
Independent audio-software initiative developing creative tools and integrations for music production and interactive audio, including Random Container for REAPER and ReaMOD.
Audio experiences for T-Mobile, Beam Suntory, Jellyvision, and other major brands
John Hagstrom (CSO), Marcos Balter, Nathan Davis, and others
Curriculum & Course Development
Launched the laptop as an official instrument; ran two full sections in inaugural semester
Final projects for all graduating Music Technology BS seniors using agile frameworks
Synthesis, sound design, custom digital instruments, and interactive music for MFA composers
Launched and designed the new technical curriculum for the Composition for Media (BA) covering DAW fluency, sound design and synthesis, original sample-based instruments, and audio implementation and programming for interactive media
Capstone experience for BS in Music Technology students studying modular synthesis and its connections to the broader field of music technology and creative practices
Practical course where students completed creative projects directly pulled from real professional work; students reviewed actual contracts, payments, communications, and assets, taking on the role of composer/sound designer for each project
Ensemble where all sound sources used during performance were original software or hardware created by the members
Creative Work
2026
Game Makers — Sound Designer / Post-Production, Soulens
Post-production audio and sound design for a forthcoming documentary directed by Markus Hoeckner
MoMoney: The Museum of Money — Sound Designer, Fivestone Studios
Designed and delivered all audio across an interactive museum experience — hundreds of SFX, ambient loops, music cues, and dialogue processing through final installed delivery
2025
Google — Immersive Interactive Exhibit — Sound Designer, Fivestone Studios
Created all sounds and music for an immersive interactive exhibit for Google
2024
The Last Clockwinder — Hand-Tracking Update — Sound Designer, Pontoco (Seattle, WA)
Sound design and expanded audio control system for VR hand-tracking hardware update
Blight — Composer, Soulens (Minneapolis, MN)
Digital orchestral score for dystopian thriller dir. Markus Hoeckner, starring Barkhad Abdirahman. Premiered at Minneapolis St. Paul IFF; streaming on DUST (~50,000 views)
2023
Heartbeat Installation — Composer & Music Programmer with Waveplant, Humancraft (San Francisco, CA / New York, NY / SXSW, Austin, TX)
Adaptive music driven by real-time biometric data from six participants
Alex — Medical — Sound Designer with Waveplant, Jellyvision (Chicago, IL)
Interactive employee benefits onboarding system
2022
THEOREM — Sound Designer, Ragdale Foundation (Lake Forest, IL)
Mixed-media concert experience with the Theorem Collective
Lobby Media Installation — Sound & Music Designer with Waveplant, Beam Suntory (New York, NY)
Interactive mixed-media installation at Beam Suntory headquarters
The Last Clockwinder — Sound Designer, Pontoco (Seattle, WA)
VR puzzle game. Meta Best of Quest 2022, Road to VR Best PC VR 2022, Hardcore Gamer Best VR 2022, DICE 26th Annual Awards finalist
ENIGMA — Sound Designer & Audio Programmer, Reykjavík Arts Festival (Reykjavík, Iceland)
Immersive concert experience with Spektral Quartet
Looking Skyward — Sound Designer & Audio Programmer, Adler Planetarium (Chicago, IL)
Immersive concert experience with Spektral Quartet
Alex — Retirement — Sound Designer with Waveplant, Jellyvision (Chicago, IL)
Interactive employee benefits onboarding system
2021
5G&Me Experience Center — Music & Sound Designer with Waveplant and Envoy, T-Mobile (Seattle, WA)
Hundreds of custom audio assets for 4,000 sq. ft. immersive brand environment
Height App — Sound Designer with Waveplant, Height (San Francisco, CA)
UI sound design for a task management application
2020
Swing Suck Swaddle Side Sound — Composer, Scripts Records (Chicago, IL)
Original electronics work for compilation album. All sales donated to My Block My Hood My City
Theorem — Performer/Sound Designer, Farnsworth House (Plano, IL)
Interdisciplinary performance/installation with Elizabeth Bradfield, Antonia Contro, Joseph Meredith, Eliza Brown, and Clara Lyon
Lost Objects — Live Electronics Performer/Sound Designer, St. James Cathedral & St. Luke's Cathedral
David Lang, Julia Wolfe, and Michael Gordon. Performed with Bella Voce + Bella Voce Sinfonia, cond. Andrew Lewis
WNDR MUSEUM — Interactive music & software, WNDR Museum (Chicago, IL)
Custom reactive audio-visual installation with Waveplant and Midwest Immersive
Byte Beats Program — Composer, Byte (Social Media App)
Twenty 6-second musical loops for synchronization with user-created content
Quiet Cloister — Sound Installation, University of Chicago
With composer Nomi Epstein for the 2020 Chicago Sound Show
2019
Looking Skyward — Production Manager/Sound Designer
Spektral Quartet immersive concert — University of Denver, University of Chicago, University of New Orleans, Kennedy Center (Washington, D.C.)
Infinite Void — Composer/Developer (DMA Dissertation), Original VR Composition
Original virtual reality composition built with Unity and Wwise; exploring spatialized and interactive sound in immersive environments
Water on the Bridge — Performer/Sound Designer, Eckhart Park Pool (Chicago, IL)
With Katinka Kleijn and Lia Kohl
2018
Related Rocks by Magnus Lindberg — Electronics Programmer/Designer, Symphony Hall (Chicago, IL)
Chicago Symphony Orchestra MusicNow Series
There is Absolutely Nothing Lonelier — Composer/Performer, Elastic Arts (Chicago, IL)
With composer/performer Ryan Ingebritsen
Katinka Kleijn Solo Performance — Performer/Sound Designer, UNC Chapel Hill
With cellist Katinka Kleijn and composer/performer Du Yun
Ask Your Mama — Electronics Performer, Symphony Hall (Chicago, IL)
With the Chicago Sinfonetta
2017
There is Absolutely Nothing Lonelier — Composer/Performer, Audio Art Festival (Kraków, Poland) & Comfort Station (Chicago, IL)
With Ryan Ingebritsen
Solo electronics performances — Slate Arts, Township, The Hungry Brain (Chicago, IL)
Modular synthesizer and laptop
tʁistɛsə — Performance, Constellation (Chicago, IL)
Original composition performed by Quince Contemporary Vocal Ensemble
2016
Fly into the Light / Cog / Ga Sa Ra / Groove IV & V — Electronics Performer/Sound Designer, Northwestern University
Original works by composer LJ White
Diligence is to Magic as Progress is to Flight — Electronics Performer/Sound Designer, Northwestern University
Original work by Katherine Young and violinist Austin Wulliman
2015
#HopeInAnyOther — Installation/Performance, Northwestern University
For public participants and smartphones; collaboration with engineering students
Migration — Audio/Visual Installation, Northwestern University
Reanimated abandoned industrial spaces with projection mappings
Untitled — SOUND ROOM collective performance, Nat'l Museum of Health + Medicine (Chicago, IL)
Original works for surround sound audio installations
2014
Improbable Spaces — Installation, Northwestern University
Impossible acoustic spaces created with installed microphones, speakers, and audio effect processors
Intelligence in the Human-Machine — Electronics Performer/Sound Designer/Composer, Library of Congress (Washington, DC)
For cello, EEG headset, live electronics, theatrical lighting, projection, and surround sound with Katinka Kleijn
Trompe l'Corps — Electronics Performer/Sound Designer/Composer, Constellation (Chicago, IL)
For chamber ensemble, live electronics, theatrical lighting, and surround sound with the International Contemporary Ensemble
2013
Trompe l'Corps — Electronics Performer/Sound Designer/Composer, Roulette (New York, NY)
With the International Contemporary Ensemble
Confiteor & tʁistɛsə — Composer/Performer, Millennium Park Jay Pritzker Pavilion (Chicago, IL)
For soprano, flute, alto flute, cello, and live electronics with Fonema Consort
Intelligence in the Human-Machine — Electronics Performer/Sound Designer/Composer, Chicago Cultural Center
For cello, EEG headset, live electronics, theatrical lighting, projection, and surround sound with Katinka Kleijn
Violence For Isolation — Performance, Corbett vs. Dempsey (Chicago, IL)
For solo bassoon and live electronics with Rebekah Heller
2012
RENGA/Cage/100 — Performance, MoMA (New York, NY) & Kennedy Center (Washington, DC)
Original work for percussion ensemble by Third Coast Percussion
Objects in Absence & Nostalgia Fore the Light — Performance, Mass MoCA (North Adams, MA)
Bang on a Can Summer Music Institute
Sterile Contaminant — Performance, The Empty Bottle (Chicago, IL)
Original work for string quartet by Spektral Quartet
Violence For Isolation — Performance, KROME Gallery (Berlin, Germany)
For solo bassoon and live electronics with Rebekah Heller
2010–2011
Da-Sein — Performance, University of Chicago
For baritone saxophone and live electronics with Ryan Muncy
Figured Perceptions & In Listening — Performance, Columbia College Chicago
Original works for orchestra (Chicago Composers Orchestra) and chamber orchestra (ensemble Dal Niente)
tʁistɛsə — Performance, New York, NY
Quince Contemporary Vocal Ensemble
Institutional Service
Led the design of a shared first-year course sequence for all SAM majors during the historic departmental merger
Mapped all prerequisite pathways across redesigned SAM degrees
Designed and built three music production studios (A, B, C) at 1014 S. Michigan Ave.
Professional Service & Community
Professional Development
Burbank, CA
Discography
Earlier Positions
Complete Teaching Record
Spring 2026
- MUSC-175 Applied Music II: Laptop — Section 04
- MUSC-175 Applied Music II: Laptop — Section 05
- MUSC-233 Media Music Tech Lab II
- MUSC-601 Media Music Tech Lab
Fall 2025
- MUSC-174 Applied Music I: Laptop — Section 04
- MUSC-174 Applied Music I: Laptop — Section 05
- MUSC-232 Media Music Tech Lab I
- MUSC-601 Media Music Tech Lab
Spring 2025
- MUSC-150 Foundations of Digital Music Production
- MUSC-175 Applied Music II: Laptop
- MEDI-481 The Sonic Experience
- MEDI-482 Music Technology Capstone
Fall 2024
- MUSC-174 Applied Music I: Laptop
- MUSC-601 Media Music Tech Lab — second-year graduate lab
Spring 2024
- MUSC-175 Applied Music II: Laptop
- MUSC-228 Digital Music Composition & Performance
- MUSC-601 Media Music Tech Lab — first-year graduate lab
Fall 2023
- MUSC-174 Applied Music I: Laptop
- MUSC-228 Digital Music Composition & Performance
- MUSC-601 Media Music Tech Lab — first-year graduate lab
Spring 2023
- MUSC-175 Applied Music II: Laptop
- MUSC-228 Digital Music Composition & Performance
- MUSC-601 Media Music Tech Lab — second-year graduate lab
Fall 2022
- MUSC-174 Applied Music I: Laptop
- MUSC-601 Media Music Tech Lab — first-year graduate lab
Spring 2022
- MEDI-481 The Sonic Experience
- MUSC-228 Digital Music Composition & Performance
- MUSC-272 Digital Music Composition Lessons
- MUSC-373 Secondary Composition Lessons
- MUSC-473 Advanced Digital Music Composition
- MUSC-601 Media Music Tech Lab — first-year graduate lab
Fall 2021
- MUSC-109 Technology for Musicians
- MUSC-228 Digital Music Composition & Performance
- MUSC-272 Digital Music Composition Lessons
- MUSC-373 Secondary Composition Lessons
- MUSC-473 Advanced Digital Music Composition
- MUSC-601 Media Music Tech Lab — second-year graduate lab
Summer 2021
- MUSC-151 Introduction to Digital Music Production & Performance
Spring 2021
- MUSC-111 Introduction to MIDI / Pro Tools
- MUSC-228 Digital Music Composition & Performance
- MUSC-272 Digital Music Composition Lessons
- MUSC-373 Secondary Composition Lessons
- MUSC-473 Advanced Digital Music Composition
- MUSC-495 Directed Study in Digital Music Composition
- MUSC-601 Media Music Tech Lab — first-year graduate lab
Fall 2020
- AUDI-496 Independent Projects
- MUSC-228 Digital Music Composition & Performance
- MUSC-373 Secondary Composition Lessons
- MUSC-473 Advanced Digital Music Composition
- MUSC-495 Directed Study in Digital Music Composition
- MUSC-601 Media Music Tech Lab — first-year graduate lab
- MUSC-601 Media Music Tech Lab — second-year graduate lab
Summer 2020
- Sound Design for Immersive Media — Columbia College Chicago Online
- MUSC-151 Introduction to Digital Music Production & Performance
Spring 2020
- Sound Design for Immersive Media — Columbia College Chicago Online
- AUDI-496 Independent Projects
- MEDI-481 The Sonic Experience
- MUSC-228 Digital Music Composition & Performance
- MUSC-272 Digital Music Composition Lessons
- MUSC-373 Secondary Composition Lessons
- MUSC-473 Advanced Digital Music Composition
- MUSC-601 Media Music Tech Lab — first-year graduate lab
Fall 2019
- Sound Design for Immersive Media — Columbia College Chicago Online
- MUSC-228 Digital Music Composition & Performance
- MUSC-373 Secondary Composition Lessons
- MUSC-473 Advanced Digital Music Composition
- MUSC-601 Media Music Tech Lab — first-year graduate lab
- MUSC-601 Media Music Tech Lab — second-year graduate lab
Summer 2019
- MUSC-151 Introduction to Digital Music Production & Performance
Spring 2019
- Foundations of Music Technology — Northwestern University
- MUSC-272 Digital Music Composition Lessons
- MUSC-373 Secondary Composition Lessons
- MUSC-428 Digital Music Composition & Performance
- MUSC-473 Advanced Digital Music Composition
- MUSC-475 Advanced Music Technology
- MUSC-601 Media Music Tech Lab — first-year graduate lab
Winter 2019
- Foundations of Music Technology — Northwestern University
Fall 2018
- Foundations of Music Technology — Northwestern University
- MUSC-228 Digital Music Composition & Performance
- MUSC-373 Secondary Composition Lessons
- MUSC-473 Advanced Digital Music Composition
- MUSC-601 Media Music Tech Lab — first-year graduate lab
- MUSC-601 Media Music Tech Lab — second-year graduate lab
Spring 2018
- Foundations of Music Technology — Northwestern University
- Digital Music Composition & Performance I
- Digital Music Composition Lessons, Level I
- Digital Music Composition Lessons, Level II
- Media Music Tech Lab — first-year graduate lab
- The Sonic Experience
Winter 2018
- Foundations of Music Technology — Northwestern University
Fall 2017
- Foundations of Music Technology — Northwestern University
- Digital Music Composition & Performance I
- Digital Music Composition Lessons, Level I
- Digital Music Composition Lessons, Level II
- Directed Study in Digital Music Composition
- Media Music Tech Lab — first-year graduate lab
- Media Music Tech Lab — second-year graduate lab
Summer 2017
- Technology for Musicians I
Spring 2017
- Foundations of Music Technology — Northwestern University
- Digital Music Composition & Performance II
- Digital Music Composition Lessons, Level I
- Digital Music Composition Lessons, Level II
- Media Music Tech Lab — first-year graduate lab
- Directed Study in Digital Music Composition
Winter 2017
- Foundations of Music Technology — Northwestern University
Fall 2016
- Foundations of Music Technology — Northwestern University
- Digital Music Composition & Performance I
- Digital Music Composition Lessons, Level I
- Digital Music Composition Lessons, Level II
- Media Music Tech Lab — first-year graduate lab
- Media Music Tech Lab — second-year graduate lab
Summer 2016
- Introduction to Digital Music Production & Performance
Winter 2016
- Class Composition — Northwestern University
Fall 2015
- Foundations of Music Technology — Northwestern University
- Digital Music Composition & Performance I
- Digital Music Composition Lessons, Level I
- Media Music Tech Lab — second-year graduate lab
Summer 2015
- Introduction to Digital Music Production & Performance
Spring 2015
- Foundations of Music Technology — Northwestern University
- Digital Music Composition Lessons, Level I
- Digital Music Composition Lessons, Level II
Winter 2015
- Foundations of Music Technology — Northwestern University
Fall 2014
- Foundations of Music Technology — Northwestern University
- Digital Music Composition Lessons, Level I
- Media Music Tech Lab — first-year graduate lab
- Media Music Tech Lab — second-year graduate lab
Summer 2014
- Beginning MIDI
Spring 2014
- Foundations of Music Technology — Northwestern University
- Senior-recital private lessons
Winter 2014
- Foundations of Music Technology — Northwestern University
Fall 2013
- Introduction to Music Technology — Northwestern University
- Digital Music Composition
Summer 2013
- Beginning MIDI
Spring 2013
- Aural Skills III — Northwestern University
- Directed Study in Experimental Sound Ensemble
Winter 2013
- Aural Skills II — Northwestern University
Fall 2012
- Aural Skills I — Northwestern University
- Directed Study in Experimental Sound Ensemble
- Techniques in Electronic Composition
Spring 2012
- Private Lessons in Electronic Music Composition
- Secondary Private Lessons in Electronic Music Composition
- Introduction to MIDI / Pro Tools
- Advanced Electronic Music Composition
Fall 2011
- Advanced MIDI / Pro Tools