Week 03: Introduction to FMOD

Unit 2 · FMOD Fundamentals · Wed Feb 11

Overview

The last Unity Essentials day and the first look at FMOD Studio. With the editor under control, the class turns to the audio middleware that will carry the rest of the semester: what an FMOD project is, how events, instruments, and parameters relate, and why a composer working in games authors systems rather than files.

In Class

  • Hour 1: Q&A; finishing the Unity Essentials pathway
  • Hour 2: Introduction to FMOD Studio — the project window, events, tracks, instruments, parameters, banks
  • Hour 3: Hands-on: install FMOD Studio; build a first event with a multi-instrument and randomized pitch and volume

Resources