Clone Unity Survival Shooter Project

tutorialgame-audio-unity

Unity Survival Shooter Banner Image

The starting point for the Survival Game project: Unity’s Survival Shooter tutorial game with all audio removed. A player fights waves of three enemies (ZomBear, ZomBunny, Hellephant) with raycast shooting, health, and scoring. Everything works — it’s just silent. Fork it, clone it, and confirm it runs before the FMOD work begins.

Requirements

Getting Started

1. Fork the Repository

  1. Go to github.com/danielrdehaan/unity-survival-shooter
  2. Click the Fork button in the top-right corner
  3. Select your own GitHub account as the destination
  4. This creates your own copy of the project that you can modify freely

2. Clone Your Fork with GitHub Desktop

  1. On your fork’s GitHub page, click the green Code button
  2. Select Open with GitHub Desktop
  3. In GitHub Desktop, choose where to save the project on your computer and click Clone

3. Install Unity 6000.3.7f1

  1. Open Unity Hub
  2. Go to Installs and check if version 6000.3.7f1 is listed
  3. If not, click Install Editor, find 6000.3.7f1 under Unity 6 releases, and install it
  4. If you cannot find the exact version in the Hub, use the Unity Archive to locate the install link for 6000.3.7f1
⚠️ Warning

Use this exact version. Opening the project with a different Unity version can cause import errors or unexpected behavior.

4. Open the Project

  1. In Unity Hub, click Open (or Add project from disk)
  2. Navigate to the cloned unity-survival-shooter folder and select it
  3. Make sure Unity Hub selects editor version 6000.3.7f1 for this project
  4. Wait for the project to import (first open may take a few minutes)

5. Open the Game Scene

  1. In the Project window, navigate to Assets/_CompletedAssets/Scenes/
  2. Double-click Complete-Game to open it
  3. Press Play to verify the game runs — enemies spawn and shooting works, just with no sound

6. Create an Event List

  1. Play the game with a spreadsheet open and list everything that needs a sound or music — every player action, each enemy’s states, the UI, the music states. This list becomes your FMOD event list; compare it against the one in the project brief when you’re done.

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