Week 05: Unity Survival Game
Unit 3 · FMOD + Unity Integration · Wed Feb 25
Overview
Connecting the two projects. The FMOD-for-Unity integration package is imported, Unity’s built-in audio is disabled, and the FMOD project is linked to the game. By the end of the session the background music plays from an FMOD event and the first game objects — the player and the gun — are triggering events.
In Class
- Hour 1: Q&A; reviewing everyone’s FMOD project structure
- Hour 2: The FMOD for Unity integration — setup wizard, settings, banks, Studio Event Emitters vs. scripted playback
- Hour 3: Hands-on: integrate, play background music, add the gunshot event
The Project
Resources
- FMOD Survival Shooter Unity Integration — FMOD + Unity Integration, Background Music, Adding the Gunshot Sounds
- FMOD Unity C# Scripting — referencing and triggering events from a script
- Unity Survival Shooter project on GitHub