Week 14: Student Projects

Unit 6 · Wrap-up · Wed May 6

Overview

Project week. Composers bring their Survival Game builds to a playable state and present them to the class for peer review against the brief: the hybrid, whimsical-dream style; the complete SFX implementation; the adaptive music system responding to score and health; clean routing through the SFX and Music group buses.

Project Requirements

From Unity+FMOD — Survival Game:

  • All SFX and music created with Spitfire LABS, BBC Discover, or stock DAW instruments, in a hybrid real/improbable, synthesized/acoustic design evoking a whimsical, childlike dream state or nightmare
  • Music with an introduction, at least one transition timeline, three intensity levels driven by Score, and effects or compositional changes driven by Player_Health
  • All sixteen events implemented and connected to the Unity game; all five parameters wired
  • Every event routed through the SFX Group Bus or Music Group Bus

Submission Checklist

  • ☐ FMOD project and built banks
  • ☐ Unity project, playable from the editor with your audio
  • ☐ A short gameplay capture with your audio
  • ☐ Delivery named per the syllabus convention: FirstInitialLastName_Week14_SurvivalGame_V1

Peer Review

Play-test each other’s builds. For each: does every event fire? Does the music respond to score and health as intended? Does the world sound like the brief? Same feedback discipline as the recording debrief — specific, descriptive, tied to a moment in play.

Evaluation

  • 8 points — functionality of the FMOD SFX/music systems and their integration with the Unity game
  • 2 points — how successfully the stylistic cues of the brief are realized