Week 11: Ambiences and Environmental Audio

Unit 5 · Advanced FMOD + Unity · Wed Apr 15

Overview

Environmental sound: the layer that makes the world feel inhabited between events. This week covers designing ambient soundscapes and building them as systems — scatterer instruments, multi-layer ambience events, environmental zones — and how time-of-day and weather can be expressed as parameters rather than as separate files.

Topics

  • Designing ambient soundscapes for the whimsical-dream brief
  • Scatterer instruments in FMOD
  • Multi-layer ambience systems
  • Environmental audio zones
  • Time-of-day and weather systems as parameters

In Class

  • Hour 1: Q&A
  • Hour 2: Ambience systems in FMOD
  • Hour 3: Hands-on: build a layered ambience with a scatterer for the arena; blend it against the music with a bus snapshot

Resources