Week 11: Ambiences and Environmental Audio
Unit 5 · Advanced FMOD + Unity · Wed Apr 15
Overview
Environmental sound: the layer that makes the world feel inhabited between events. This week covers designing ambient soundscapes and building them as systems — scatterer instruments, multi-layer ambience events, environmental zones — and how time-of-day and weather can be expressed as parameters rather than as separate files.
Topics
- Designing ambient soundscapes for the whimsical-dream brief
- Scatterer instruments in FMOD
- Multi-layer ambience systems
- Environmental audio zones
- Time-of-day and weather systems as parameters
In Class
- Hour 1: Q&A
- Hour 2: Ambience systems in FMOD
- Hour 3: Hands-on: build a layered ambience with a scatterer for the arena; blend it against the music with a bus snapshot