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SP24-MUSC-228: Digital Music Composition & Performance

Course Overview

This course develops the foundational skills and knowledge necessary for the creative use of technology in music composition and performance. Students learn the basics of electro-acoustic music, object-oriented computer programming, psychoacoustics, and live and automated manipulation of audio as it relates to sound production and music composition.

How the Course Works

The semester is organized as five client-style projects, each modeled on a real job a working composer or sound designer takes on: an ambient music bed for a lobby video, a cue for a short film, the sound effects for an indie game, interactive music for that same game, and a live laptop performance. Every project runs in three one-week phases, assessment → iteration → implementation, so students practice the full arc of a professional engagement: read a brief, deliver options, take notes on feedback, revise, and deliver to spec.

Each class meeting opens with peer critique of the previous week’s work, then introduces the next phase. Weekly assignments carry a rubric that weighs professional standards (file formats, naming conventions, delivery) alongside the creative brief, and Projects 1–3 include example contracts, invoices, and NDAs so the paperwork is as familiar as the DAW. See the syllabus for policies and grading.

Course Calendar

WeekDateProjectPhaseTopic
W01Jan 25P1: Ambient Music BedAssessmentIntroductions, Syllabus, Sonic Identity
W02Feb 1P1: Ambient Music BedIterationFeedback on initial drafts
W03Feb 8P1: Ambient Music BedImplementationFinal feedback and delivery
W04Feb 15P2: Film SceneAssessmentThe Art and Business of Film Scoring
W05Feb 22P2: Film SceneIterationFeedback on spotting & first cue
W06Feb 29P2: Film SceneImplementationFinal feedback and delivery
W07Mar 7P3: Sound DesignAssessmentGame sound design
W08Mar 14P3: Sound DesignIterationReview SFX designs
W09Mar 21P3: Sound DesignImplementationFMOD Studio, delivery
---Mar 28---Spring Break---
W10Apr 4P4: Interactive MusicAssessmentInteractive music systems
W11Apr 11P4: Interactive MusicIterationReview music sketches
W12Apr 18P4: Interactive MusicImplementationFinal delivery
W13Apr 25P5: PerformanceGather IdeasAbleton & Push overview
W14May 2P5: PerformanceExperiment & RefineAdvanced Ableton & Push
W15May 9P5: PerformancePerformanceFinal performances

Projects

ProjectDurationDescription
P1: Ambient Music BedJan 22 - Feb 9Create a custom music loop for visual media
P2: Film SceneFeb 12 - Mar 1Compose music for a short film
P3: Sound DesignMar 4 - Mar 22Design SFX for an indie game
P4: Interactive MusicMar 25 - Apr 19Compose interactive music for games
P5: PerformanceApr 22 - May 10Live performance with Ableton & Push

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Additional Resources