Project 03 - Sound Design

Duration: March 4 - March 22, 2024

Description

For our third project we are going to design all the SFX for an indie game. In our next project, we’ll compose the music.

The game is Unity’s Survival Shooter (a top-down wave shooter with a player, three enemy types, and UI), rebuilt so that every sound is triggered through FMOD Studio events. Students first design to a gameplay capture, then implement their sounds in the real project.

Phases

Phase 1: Assessment (Week 07)

Introduction to game sound design. Creating video mockups of each SFX against a gameplay capture, so the developer can hear each sound in context before any implementation work begins.

Phase 2: Iteration (Week 08)

Review and iterate on SFX designs based on the developer’s notes, and complete the full SFX list (player, enemies, and UI).

Phase 3: Implementation (Week 09)

Introduction to FMOD Studio and its Unity integration. Final delivery: every SFX implemented as an FMOD event, with variation and repetition control, play-tested in the running game.

Skills & Standards

  • Designing sound to a developer’s brief and a gameplay capture
  • Building an SFX list by category (player, enemy, UI)
  • Sourcing and licensing sounds (Freesound, SONNISS, Airwiggles)
  • FMOD Studio events, multi-instruments, randomization, and polyphony limits
  • FMOD for Unity integration and in-engine play-testing