Syllabus

SP26-MUSC-233: Media Music Tech Lab II

Course Information

Schedule: Monday, 9:00 AM – 12:50 PM

Location: Room 201, Music Center, 1014 S. Michigan Ave.

Credits: 2

Columbia College Chicago – School of Audio and Music

Audio Center33 E Ida B Wells – 312-369-8820
Music Center1014 S Michigan – 312-369-6300
School Office HoursMo-Fr 9:00am-5:00pm

Instructor Information

NameDr. Daniel R. Dehaan
Preferred Names”Dr. Dan” or “Dr. Dehaan”
PronounsHe/His/Him
Emailddehaan@colum.edu
Office1014 S. Michigan Ave, 333, Chicago, IL 60605
Office HoursBy Appointment

Student Resources

Supplies/Materials

  • A DAW
  • FMOD Studio (free version)
  • Decent Sampler (free plugin)
  • Unity (free version) - for integration concepts
  • A laptop that meets the School of Audio and Music requirements
  • A pair of wired headphones or earbuds

Course Description

Part of the Music Composition for Media BA program, this course serves to support MUSC 231, Composition for Media Studio II, by providing students with hands-on help regarding the realization of projects initiated in the classroom. The course provides instruction in a broad range of hardware and software tools employed in the various parts of the media music production process. The instructor also works with students on specific technical and creative issues that arise with assignments in MUSC 231.

Learning Objectives

Through the partnership of in-class demonstrations and hands-on activities, this course has been designed to create an environment for students to learn, develop, and apply technological tools essential to composers working across all media types today. By the end of the semester, students will:

  • Create original sound effects using synthesis, recording, and processing techniques applicable to film, games, and other media
  • Apply mixing, signal processing, and audio delivery workflows used across the media music industry
  • Use audio middleware tools to understand non-linear audio concepts increasingly relevant to interactive and immersive media
  • Integrate audio with visual media using industry-standard tools and basic scripting
  • Apply professional production workflows to support projects in MUSC 231 and beyond

Prerequisites

  • Prerequisite: MUSC 232 Media Music Tech Lab I
  • Concurrent Requisite: MUSC 231 Composition for Media Studio II

Course Policies

Grading Scale

  • 100% classroom participation/extra effort

Grading Conversion

Percentages convert to grades according to the following scale:

PercentageGrade
95 and overA
92-94.99A-
88-91.99B+
85-87.99B
82-84.99B-
78-81.99C+
etc.

Personal Electronic Devices

Unless explicitly requested by the instructor, the use of laptops, tablets, mobile devices, or any other type of glowing screen is strictly prohibited during class time except when completing in-class activities. Devices must be turned off and stowed away during lectures and demonstrations.

Attendance

  • Punctual attendance at each class meeting is mandatory.
    • Each unexcused absence results in an automatic reduction of the final grade for the entire semester.
    • In case of illness, email notification must be sent to the instructor before the beginning of class. A doctor’s note may be requested at the instructor’s discretion. Failure to provide one when requested can result in an unexcused absence.
  • Travel, or similar non-emergency absences during the semester, have to be requested and approved by the instructor via email no less than a week before the intended absences. Failure to do so results in unexcused absences for all classes missed.
  • More than two absences per semester, whether excused or unexcused, result in a failing grade for the entire course. Exceptions to this policy must be requested from the instructor via email and will be reviewed on a case-by-case basis.

Late Arrival

  • Class begins promptly at the designated time. Students are encouraged to arrive 10-15 minutes early.
  • Any arrival later than 20 minutes past the official class start time will be considered an excused absence; see attendance policy above.
  • More than two arrivals past the class start time per semester will adversely affect the final grade.

Assignments

  • Assignments must be delivered no later than 11:59PM the night before class meets. Personal absence, whether excused or unexcused, is not an excuse for late or missed work.
  • Late submission will be counted as non-delivery and graded zero percent. Hardship exemptions may be granted only based on timeliness of past deliveries at the instructor’s discretion.
  • In case of absence, assignments must be delivered digitally by the deadline. Late or missing work will be given a failing grade.

Assignment Naming Convention

All assignment deliveries are to be named as follows:

FirstInitialLastName_Week#_AssignmentName_Version#

Example: JSmith_Week3_SFXVariations_V1

AI Policy

As there are far-reaching implications regarding authorship, ownership, and similar legal concepts central to our industry, the use of AI tools and similar external aid in the completion of class assignments are subject to prior approval by the instructor, and in all cases must be fully disclosed. Violations are subject to the college’s Academic Integrity Policy.

Other Policies

  • No food or drink in the classroom except bottled water.

Course Calendar

⚠️ Warning

This syllabus is intended to provide guidance on what may be covered during the semester and will be followed as closely as possible. However, the instructor reserves the right in their discretion to modify, supplement, and make changes as course needs arise.

Weekly Structure

  • First Hour: Q&A and help with current MUSC 231 projects
  • Second Hour: New topic introduction and demonstration
  • Third Hour: In-class hands-on activity

WeekDateTopic
1Unit 1: Sound Design & Synthesis
Mon 1/27Welcome Back & Studio-C Orientation
2
Mon 2/3Live Workflow Assessment
3
Mon 2/10Synthesis Fundamentals & Advanced Sound Design
4Unit 2: Sampling & Instruments
Mon 2/17Building Sample Instruments I
5
Mon 2/24Building Sample Instruments II
6Unit 3: Audio Effects & Mixing
Mon 3/3Audio Effects Deep Dive
7
Mon 3/10Mixing Fundamentals
8
Mon 3/17Production Techniques
3/23-27Spring Break — No Classes
9Unit 4: Professional Workflows
Mon 3/31Stem Rendering & Asset Delivery
10
Mon 4/7Recording & Processing
11Unit 5: Interactive Audio
Mon 4/14Introduction to FMOD
12
Mon 4/21FMOD Mixing & Integration
13
Mon 4/28Adaptive Music Systems
14
Mon 5/5Spatial Audio & Optimization
15Unit 6: Capstone
Mon 5/12Integration & Best Practices