Composition Assignment: Interactive Music - Part 3: Delivery
Composition Assignment: Interactive Music - Part 3: Delivery
Situation
The developer has heard your revised composition and is excited about the direction. They’ve given you their final notes and are ready for you to deliver the finished interactive music, fully implemented in FMOD and integrated with the Survival Shooter Unity project.
Creative Brief
Finalize your interactive music composition based upon the feedback you received from the developer and fully implement it in FMOD. Your final delivery should demonstrate:
- A clear musical identity that fits the vibe of the game
- Dynamic intensity changes driven by the player’s score and health parameters
- Seamless transitions between musical states
File Format & Standards
No additional file format standards this week. Your delivery is the working FMOD project integrated with the Unity Survival Shooter project.
Evaluation Standards
| Criteria | Points |
|---|---|
| Creative Brief - Did you realize everything that was asked in the creative brief? | 9 |
| X Factor - Does it have that “X” quality? | 1 |
| Total | 10 |
Submission
Bring your completed FMOD and Unity projects to class so we can play test the game with your interactive music.
Peer Critique
Please be prepared to present your DAW and FMOD project to the class so that we can collectively learn from or improve your work.