M7 — Sound Creation — Sampling

Status: Outline. · Week: 10 · Domain 4: Sound Creation · Sprint 3: finish

Purpose

Sampling basics: chop, map, resample, process. Teams finish Sprint 3 with a short piece using only team-designed sounds — at least one original synth patch and one sampled or processed sound.

Monday lecture (Wk 10): Sampling basics — chopping, resampling, samplers.

Calendar alignment

WeekMondayWednesdaySunday
10Nov 9 — SamplingNov 11 — Group studio finishSprint 3 due Nov 15
11Nov 16 — Feedback #3Nov 18 — Sprint 4 kickoffPlan

Articles

#TitleTypeSummary
06What Sampling IsConceptRecord → map → trigger; the sampler as an instrument
07Chopping & SlicingConceptTransients, grids, loops; one-shot vs. slice
08ResamplingConceptPrint effects to audio; layer and re-process
09Designing a Shared PaletteProcessA collab sound identity; dividing design roles
10Sprint 3 Brief — Built-From-Scratch PieceSprint briefTeam sounds only; documentation; checklist

Sprint 3 deliverable — Built-From-Scratch Piece

A short group piece using only team-designed sounds (no factory presets used as-is). At least one original synth patch and one sampled/processed sound, documented. Parts divided and credited. ✦ Exceeds: a cohesive shared sound palette with a clear sonic identity.

Assessments

  • Quick checks per article
  • Sound Creation Review — combined with M6

Teaching approach

Planned demos: waveform regions mapped to MIDI triggers, and an effect → bounce → re-process chain. M6 and M7 will likely publish as one “Sound Creation” pathway.

Dependencies

  • Requires: M6, M5
  • Spirals in 175: Production & Sampling Recreation