M7 — Sound Creation — Sampling
Status: Outline. · Week: 10 · Domain 4: Sound Creation · Sprint 3: finish
Purpose
Sampling basics: chop, map, resample, process. Teams finish Sprint 3 with a short piece using only team-designed sounds — at least one original synth patch and one sampled or processed sound.
Monday lecture (Wk 10): Sampling basics — chopping, resampling, samplers.
Calendar alignment
| Week | Monday | Wednesday | Sunday |
|---|---|---|---|
| 10 | Nov 9 — Sampling | Nov 11 — Group studio finish | Sprint 3 due Nov 15 |
| 11 | Nov 16 — Feedback #3 | Nov 18 — Sprint 4 kickoff | Plan |
Articles
| # | Title | Type | Summary |
|---|---|---|---|
| 06 | What Sampling Is | Concept | Record → map → trigger; the sampler as an instrument |
| 07 | Chopping & Slicing | Concept | Transients, grids, loops; one-shot vs. slice |
| 08 | Resampling | Concept | Print effects to audio; layer and re-process |
| 09 | Designing a Shared Palette | Process | A collab sound identity; dividing design roles |
| 10 | Sprint 3 Brief — Built-From-Scratch Piece | Sprint brief | Team sounds only; documentation; checklist |
Sprint 3 deliverable — Built-From-Scratch Piece
A short group piece using only team-designed sounds (no factory presets used as-is). At least one original synth patch and one sampled/processed sound, documented. Parts divided and credited. ✦ Exceeds: a cohesive shared sound palette with a clear sonic identity.
Assessments
- Quick checks per article
- Sound Creation Review — combined with M6
Teaching approach
Planned demos: waveform regions mapped to MIDI triggers, and an effect → bounce → re-process chain. M6 and M7 will likely publish as one “Sound Creation” pathway.